in the boxed version is currently out of stock but will be available in 2007
at a price of £40.00

This website will carry a notice when we are once again able to supply the demand.

The Special Edition will be available throughout 2007 at the price of £10.00.

The game of Regency is set during one of those turbulent periods in Scotland’s history when a king’s death has left an infant on the throne and powerful nobles intriguing for the power of the Regency. As with the original warfare, the game demands of the combatants consummate skill at capitalising on the misfortunes of others and a spirit of calculated recklessness. Adults should beware ~ children have an intuitive ability for this game that defies conventions of intellectual seniority.
The layout of the board represents both territory and the structure of mediæval society. The colour of a square defines its ownership, and the three circuits represent ranks of nobility: the outer that of Baron; the middle that of Earl; the inner that of Duke. The connecting squares between the ranks are the clan Sanctuaries and may be entered only by the families who own them. Attached to the centre of each side of the Baron’s rank is a castle in which six squares represent the chambers of the Chief, his Heir, and the four Cadets whose Arms are therein depicted. The other two squares in each of the four castles are Dungeons for the hostages and Chapels where the wounded rest.
This perspective on Scotland’s Baronial Wars began development forty years ago, and more than 3,500 games were played before, in 1993, (most unusually for a boardgame) patent rights were granted. It seemed to us that computer games would rob us of the market we had expected, but curiously this appears not to be so, the attraction of family fun countering the lonely pleasures offered by games consols.
Regency can be played with dice at three levels of difficulty (Tyro, Standard, and Championship), and without dice (usually at the top level only). It can be played by two, three or four with one board, by four or eight with two boards (as at teams-of-four in Bridge), or with a large number of boards (as in Duplicate Bridge competitions). The system of notation allows replays and analysis.

Regency is enjoyed by everyone with competitive instincts, and especially by those who have played and relish the challenges of Backgammon, Chess or Bridge.

Are you clever enough to win against your children ?
The three illustrated booklets that accompanied the first edition of Regency were produced by the staff of The Baronage Press. They included notes on the Scottish system of cadency (cadet differencing) used in the game to distinguish between the warriors’ shields (and thus between their powers and duties), on the use of dungeons and sanctuaries, and on badges, tartans and standards. They will be published online as PDF files in 2007, and extracts from them may be read in the pages linked to this.
Answers to Feedback

1 ~ A commentator on an Internet message board reported that if one player had a good series of dice throws the game would be over because no one could catch his chief, but he seemingly had not read the rules fully. A player might use a run of good throws to advance his chief quickly to the rank of the dukes, but only at the expense of ignoring his clansmen, and if these are left unorganised it is not possible to advance one of them to the rank of the earls, which means that because he has no clansman ranking as an earl the chief cannot enter the Regency chamber to win the game.

2 ~ Another commentator reported that the barriers spoiled the play by holding it up, which was rather like claiming football to be a great game which allows the players to enjoy fresh air while running all over the field, but is spoilt for them by having to kick a ball from time to time. The deployment of the barriers is the soul of Regency. The process of their siting and erection, and the casualties that follow when they break down, are critical to success and failure. The manipulation of the playing pieces when opposing barriers are in contact requires careful thought, and it is in this aspect of the game that differing levels of skill are most apparent.
3 ~ The numbering of the squares has prompted questions. This is essential to allow games to be recorded for analysis and sometimes for the interest of others, and also to allow the Mindbender rules to be used. The three ranks of Baron, Earl and Duke are designated with the initials B, E and D, and the number of each square (which is different for each player) is that which appears in the top left corner (or, as a herald might say, in dexter chief).
This square from the first rank in MacPurple’s territory, is B4 for the Purple player, B46 for the Blue player, B32 for the Red player, and B18 for the Green player.

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This Special Edition is priced at £10.00.

Regency ~ A Welcome
Regency ~ the Special Edition
Regency and its View of History
Regency and its Structure
Regency and Symbolism
Regency ~ Download the Board
The Baronage Press
© The Baronage Press and Pegasus Associates